All in the Family Divinity Original Sin 2 Video

Divinity: Original Sin ii - All in the Family Quest Guide

A step-past-step guide for completing the All in the Family unit quest in Divinity: Original Sin 2.

As you progress through Divinity: Original Sin 2, y'all'll gain access to a quest called All in the Family. This quest involves raiding tombs to retrieve valuable artefacts for a character named Tarquin. This guide will explain how to consummate the All in the Family unit quest in Divinity: Original Sin two, including where to find Tarquin and how to complete the lever puzzle.

All in the Family Quest Guide

Before starting this quest, you will demand to consummate the Powerful Awakening quest to obtain the Spirit Vision spell. Yous'll also need some lockpicks, every bit well equally characters in your party with high Strength, Wits, and Thievery attributes.

Visit Stonegarden Graveyard

Once you reach the Reaper'south Coast in Divinity: Original Sin 2, you lot'll be able to begin the All in the Family quest. Start by heading to the northern entrance of Stonegarden Graveyard, and talk to Tarquin at the north gate. He'll tell you to visit Johanna Surrey's tomb on the south side of the graveyard.

To enter Johanna's tomb, y'all will need to choice the lock on the Shadowed Tomb Door. Use a grapheme with Thievery +4 or higher and lockpicks to pick the lock, or use an undead character to avoid consuming a lockpick. Alternatively, you can obtain the Shadowed Tomb Primal from Qanna in another tomb of the graveyard, just this is considerably more complicated.

Find the Two Buttons

Enter the tomb and explore the room. There will be two buttons on the wall: i to the right of the tomb archway in a small-scale alcove, and the other to the left of the entrance on the reverse wall. Collaborate with each of the buttons to open the sealed stone doorway ahead of the archway.

Solve the Lever Puzzle

The next room contains a sarcophagus and closed gate. While keeping the remainder of your political party in the sarcophagus room, select one of your more than resilient party members to proceed to the tertiary room and stand on the pressure plate. Placing regular objects onto the pressure plate won't work.

Now, cast the Spirit Vision spell in the sarcophagus room to reveal three levers on the wall. Each lever corresponds to a certain magical outcome based on their positioning. Interact with the center lever until you get water to appear in the room with the pressure plate. Once the room has water in information technology, pull the left lever until an electrical daze comes over the water. Finally, pull the right lever to create holy fire.

This will cause the sarcophagus to motion, revealing a hatch on the flooring. Become down the hatch to enter the adjacent room below. Loot the gold piles and chests in the room first, then proceed to lift the cover on the sarcophagus in the center of the room.

Recollect the Unusual Artefact

Within the sarcophagus is an Unusual Artefact, which you lot must retrieve for Tarquin. The chapeau is heavy, so you volition need to have a grapheme with high Force to open information technology. As before long as yous endeavor to exit the tomb with this quest item, the clay soldiers in the room will come alive and you lot'll have to fight them. To avoid having to fight, destroy the dirt soldiers in the room get-go before opening the sarcophagus. Your other options are to fight the statues or merely simply run away when the fight begins.

Travel to Bloodmoon Island

Make your way out of the tomb, then return to Tarquin and give him the Unusual Artefact. Tarquin tells yous that another Artefact can exist found on Bloodmoon Island. To reach the island, you must beginning cross a hidden bridge. Utilize Spirit Vision to reveal the path, so use Teleportation to bring your political party across the span.

If you haven't done so already, unlock the Waypoint on the southward side of Bloodmoon Island so yous tin travel to and from the island more easily. Now, brand your style to the northeast corner of the island. There's a hatch subconscious under a mound on the ground, but you will need a grapheme with a high enough Wits attribute to spot information technology. Y'all can cast Peace of Mind to temporarily increment a grapheme'southward Wits by half-dozen.

Search the northeast corner of Bloodmoon Island to find a hidden hatch.

Find the Buried Hatch

Enter the hatch to discover a treasure trove of books. Loot the room, so scan the back wall to find a hidden doorway. Go through the doorway and enter the subconscious room, then take the Unusual Blade from the altar on the other side.

Bring the Artefact back to Tarquin at the graveyard to stop the All in the Family quest and earn your reward. If Tarquin is not at the graveyard, so look for him on Lady Vengeance instead. For a visual explanation for completing this quest, check out the video by RPG Division beneath.

Now that you know how to consummate the All in the Family quest, yous may also want to consummate the full prepare of armor in the Artefacts of the Tyrant quest every bit well in Divinity: Original Sin ii.

Larryn is a full-time editor who has written guides and editorial features for various gaming websites. She is obsessed with Witcher 3 and is known to put hot sauce on everything.

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